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After you climb the red-lit stairs from the generator room, you'll find a Vandal guarding the air vent to the next encounter. Get an Engram, then run through the air vent. On the first platform in the following room, turn to your right and jump across. You'll find the chest tucked away in a cor
The Lightning Round is no different from the other second-phase encounters from each round. You'll need to defeat marked enemies to eliminate shields, deal damage to Blight, or capture zones to defuse Fallen explosives. Complete the challenge within the time limit to earn three additional chests at the
Destiny 2 is hosting a celebration with the Bungie 30th Anniversary Pack, featuring iconic weapons seen in previous Bungie titles. Some of the best weapons in the Destiny franchise have made their return, the most notable of which being Gjallarho
Our next reborn Destiny 1 weapon is a Shotgun that seems to be taking aim at the Fractethyst. As the only other non-slug Legendary Shotgun in the game, Matador 64 compares favorably to Fractethyst while occupying the Energy slot. Both can roll Opening Shot in the second perk column, which many consider an essential PvP perk, http://kosmodromstudio.com/comment/html/?276185.html while the new Golden Tricorn perk promises to be a PvE mainstay. The first perk column seems to be player's choice between Threat Detector and Perpetual Motion , with a slight edge given to the latter in the Cruci
By Archetype Best Legendary Weapons Auto Rifles (PvE) Auto Rifles (PvP) Bows Fusion Rifle (PvE) Fusion Rifles (PvP) Glaives Grenade Launchers Hand Cannons (PvE) Hand Cannons (PvP) Linear Fusion Rifles Pulse Rifle (PvE) Pulse Rifles (PvP) Rocket Launchers Scout Rifles (PvE) Scout Rifles (PvP) Shotguns (PvE) Shotguns (PvP) Sidearms SMG (PvE) SMG (PvP) Sniper Rifles (PvE) Sniper Rifles (PvP) Swords Trace Ri
Every Hive enemy you defeat will drop an Exotic Engram that quickly decays into a bright red Engram, similar to the Trickster mission during the Forsaken campaign. If left unattended, these Engrams will despawn. Grabbing an Engram will give you one stack of Burdened by Riches . You can have up to 100 stacks of this debuff at a time. The debuff lasts for 30 seconds, with subsequent stack increments refreshing the timer. Should that timer hit zero, you
Right after you charge the crystal altar and descend, look for a metal platform in the following cave. To open the chest, you'll need to obtain the Burdened by Riches debuff. You can find a Vandal major at the opposite end of the cave. Shoot or melee the Vandal to obtain an Engram, allowing you to open this ch
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The final round is the boss fight. If you went through the Hive door, you'll be fighting two copies of Crota that can only be hurt by the cleavers that come from Hive elites. Kill enemies marked with the diamond icons then take their swords and attack either copy of Crota until it dies. If you went through the Cabal door, you'll have to kill a Cabal champion who will occasionally become invulnerable until your team kills 12 elite enemies called Siegebringers. When the champions shield generator goes up, you'll need to destroy a flying Thresher and throw its core at the generator to take it offline. If you went through the Vex door, you'll need to take down Zydron, a Vex that occasionally becomes invulnerable until you hunt down and kill its two Keybearers. Zydron will activate several Detainment Protocols throughout the fight, causing walls to move through the arena that damage anyone they touch. It will also trap players in containment fields. If you see a teammate trapped, shoot or melee the wall the free t
Completing runs of Dares of Eternity, the new six-player activity, grants Treasure Keys you can use to obtain unique rewards from Xur's Treasure Hoard—a new hub location added in this DLC. Three weapons are inspired by iconic weapons from the Halo franchise, one of which is Destiny 2 walkthrough 2's first Legendary Trace Rif
When you get to the Vault, press the switch to spin the Wheel of Adversity again. Just like the first round, you'll need to clear to phases of enemies before you can move on. For the first round, you only need to eliminate all of the enemies to progress. The second round here is just like the second round in the first part. Focus on the marked enemies, then use the object they drop to attack the invulnerable targets. When the second phase ends, you'll need to kill a boss that spawns at the end of the room. Depending on the enemies you're facing, the boss may be shielded, requiring you to either eliminate a nearby elite or hit it with objects that drop from slain enemies, just like in the previous phase. Kill the boss to end the ro
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